So we have all heard things like “video games will
never get you anywhere”, “games are never going to help you in real life”, or
that they are just a monumental waste of time. My stepdad is among those
people, though I can’t really fault him on that. But to those people I say
poppycock!
It’s
true! Video games are used in the flight industry, medical field, and armed
forces on a daily basis! In many cases, it is a requirement for advancement,
and continued employment in these fields. You even have to go so far as to pass
a certain number of “missions” in these games to obtain certifications
necessary in these fields. Still don’t believe me? That could be due to
nomenclature. All three of these industries use video games in the form of
simulators. For those of you saying “yeah, well that’s different, simulators
aren’t games”, I ask how so? Is a virtual simulation not just a fancy video
game with a goal in mind? You use a variety of controls in a virtual setting to
try and accomplish something, and you have to pass each objective to progress.
That sounds an awful lot like videogames to me. So let’s go into a little more
detail.
First
field we will look at medicine and the use of simulators for surgeons. To
start, it makes sense to have some method of practicing one’s skills, no matter
what kind of surgeon you are. Seeing as there are tons of specialties for
surgeons, it makes sense that there are just as many types of simulators. This article goes into detail about some of these simulators. Basically, the article
goes on to talk about how the introduction of simulators made a huge impact in
the training of surgeons. Only having been introduced roughly 15 years ago,
things were much different before. Dr. Robert M. Sweet, one doctor helping to
create these simulators, went on to state that before the simulations, the only
way to learn how to do a procedure was to study out of a book, and watch your
mentor perform the surgery. Having grown up with video games, Sweet thought, “well,
this could make things a bit easier”. Now doctors can run a close approximation
of an upcoming procedure to familiarize themselves without, ya know, having to
cut a dude open on their first attempt. Basically, they get a practice run,
without fear of causing permanent damage. There is even more info about
surgeons and simulators that you can read right here.
The
second field that uses these simulation games is the United States Armed
Forces. That’s right, the Army is using video games as part of their training for
some units. Think “Ender’s Game”, but without actually going to war with an
insectile alien race. In a nutshell, they have games that are like a much more
realistic version of Battlefield or Call of Duty, to help train soldiers. With
these games, they can run various scenarios that a soldier may encounter in the
field. The idea is that by encountering these situations before actually in the
field, they will be able to determine the best course of action and how to best
respond to whatever situation may arise. They have simulations to learn how to
confront various conflicts, as well as other aspects as to how war might affect
the soldiers, both on and off the field. In this article, they discuss how they also use these simulators to help veterans cope
with PTSD. It also is to help them adapt to life after service, by allowing the
veterans to play as social workers, and spouses, to gain a different
perspective. Plus, besides just being good for training, having the games on
base actually boosts morale. Theres a ton more information to be found right here.
This article talks
about two of the simulators used prominently, being Full Spectrum Warrior, and
America’s Army, respectively. Not only is America’s Army used as a teaching
tool, it was also intended to help with recruiting, by giving civilians a more
accurate look what life in the armed services was actually like, rather than
basing their judgment on the usual media, like how it is portrayed in movies
and on television. It also helps to present the core values of the US Army,
such as loyalty, duty, respect, honor, service, and selflessness. The other
game, Full Spectrum Warrior, was designed specifically for the US Army. This
game is squad based, so rather than just being a soldier on a battlefield, it
puts extra emphasis on filling one’s role in a unit, and that the unit is most
successful when everyone works together. While they do not focus so much on
having the best graphics, this game is substantially more realistic in regards
to urban combat, and on actual military tactics. This one is more of a teaching
tool than the other.
The last field that
regularly uses video games to train probably will not come as a surprise to
you, and that is the field of aviation. We have all known about flight
simulators for years, and they are incredibly popular commercially, as well as
in training pilots. It just makes sense to let someone practice flying
virtually than to let them take a multimillion dollar piece of equipment, that
if used improperly, could cost a ton of money, and more importantly, could cost
lives. In fact, flights schools require a trainee to log a certain number of
hours in the simulator, as well as receive certifications saying they are ready
before they are even let in a cockpit, which is probably a good thing. It would
be a real bummer if you crashed your first time flying. So it’s a good thing
these simulators are in place.
So like I said, there are
tons of ways in which video games can actually a career. Not to mention, I
heard a study a few years ago that said kids who played video games had higher
hand eye coordination levels. This made them ideal surgeons and pilots. Sound
familiar? The thing is to make sure that you don’t get carried away with the
games, and play at the expense of everything else. You can’t devote all your
potential to this pastime. Unless of course, you are planning one of these
three fields and are also working your buns off. In which case, best of luck.
There is actually a very robust popular and academic discussion of video games as ways to learn and to change the way people think and act. Jane Mcgonnigal's book Reality is Broken is a popular examination of how gaming can "fix the world." and on a much more serious note, Ian Bogost's Persuasive Games: the Expressive POwer of Video Games is a serious scholarly book about how video games are a rhetorical genre that has incredible power of persuasion. In environmental studies, sustainability and policy change, "serious gaming" is a current strategy for changing the way people act.
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